thread: 2005-05-10 : How Do You Design a Mechanic?

On 2005-05-10, xenopulse wrote:

... and that’s because players want to be effective? I assume that’s not just a Gamism trait, it’s that people want to be able to influence the story. And while +3 is simply an advantage and more effectiveness regarding the outcome of the story, Take A Die From Them is a choice with potential consequences, which is thematic.

Does that seem about right?

- Christian


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