thread: 2005-05-10 : How Do You Design a Mechanic?

On 2005-05-12, Neel wrote:

So, of all the games I know, the game whose text most comprehensively blurs the difference between the players and their characters is Nobilis (I mean, jesus, the GMing section is written as an in-character essay by an NPC). The idea that it was done that way to codependently shame and fetishize roleplaying is, honestly, risible.


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