anyway.



thread: 2010-08-14 : GenCon Conversations

On 2010-08-16, Simon C wrote:

Talking about design:

I hear you. It feels like the theory has matured to a certain point, and games have mapped out enough territory, that there’s enough shared vocabulary, and enough shared experience, that it’s possible to have a sensible conversation about design.

Vincent, it would be interesting to see a list of what you think the key insights are that enable this conversation. Obviously “play should be fulfilling” is the start of it. What comes after that? Maybe “games manipulate social interactions?” Somewhere in there there’s also “all games have conflict resolution, all games have task resolution.” Oh! I keep coming back to your “three insights” post too. That’s pretty good for enabling discussion of design, from my perspective.



 

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