anyway.



thread: 2011-09-08 : Trad vs Indie: FIGHT! pt2

On 2011-09-09, Jonathan wrote:

Jim: It’s certainly true that the fixed “encounter” can get in the way of “play to find out” if they’re not easily improvized and adjusted on the spot. Mouse Guard and Agon can do improvized encounters, but 4E is less flexible, partially due to the importance of well-designed maps. Somebody should solve that problem :)

David: AW is mostly task resolution and no stakes, so “play to find out” isn’t really about the task/conflict distinction. We may have differences with the folks working on trad games, but I don’t think that’s it.



 

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