anyway.



thread: 2011-09-08 : Trad vs Indie: FIGHT! pt2

On 2011-09-11, Weeks wrote:

The most amazing thing about playing Universalis is how all of the identically-empowered players all contribute stuff with no guiding principles other than what they bring to the table internally and a story forms out of the chaos.  The first two scenes of the game may seem disconnected.  Maybe the third, also.  And then, without me trying to do anything, someone frames a fourth scene that hooks some stuff together.  Maybe it’s a plot or a common character or a relationship or a location or event.  But it always, always happens.  And having everyone “empowered to bring some order and design” is really cool because it always works and you get to play to find out.

Also, I think Vincent has reached a very good place in teaching you one style of how to run a game where you “play to find out” with Apocalypse World.  You should try it out.



 

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