anyway.



thread: 2011-09-08 : Trad vs Indie: FIGHT! pt2

On 2011-09-19, Vincent wrote:

I think I understand so far, but I have more questions!

You say mission A then mission B. Is your game mostly missions? Do the players’ characters get much time to pursue their own agendas, or what?

When you create a mission, do you also create the way the PCs will be able to complete it, or do you just create the objective and the obstacles and leave it to the players to come up with solutions?

Do your players’ characters ever decline to undertake the missions you’ve prepared?

I’d love to read just a quick outline of a mission you enjoyed creating and playing, just a paragraph or so, too.



 

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