thread: 2011-09-26 : Countdown to Ghostly Murder

On 2011-09-27, Simon C wrote:

My experience of ‘competitive’ RPGs in the past has been that you’re either not really competing, or you’re not really engaging with the fiction. Competition, as a primary goal, almost inevitably creates a conflict of interest. I find, for example, that ‘the Shab-al-Hiri Roach’ only works so long as no one takes the competition element at all seriously (I don’t think Jason would disagree with that position, either). I’ve not played Agon, but I suspect it’s the same.

From what Vincent’s describing, it sounds like the GM role in this game is what allows the player to play hard against the game, without losing that engagement with the fiction. Vincent, is that accurate?


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