anyway.



thread: 2011-09-08 : Trad vs Indie: FIGHT! pt2

On 2011-09-30, cc wrote:

Well, its a pretty well founded position given that its based on the actual play of games.  It’s not a premise, it’s an observation.

However, if you would like to discuss methods of GM design applicable to play-to-find-out games, I would be more than happy to read them.  It’s quite possible, even probable, that a lot of it will overlap with stuff I’ve encountered myself.

But then I’ll note that, when asked by the floor “How do I plan”, the answer “don’t plan” wasn’t really the most useful.



 

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