anyway.



thread: 2013-06-20 : The Sundered Land

On 2013-06-24, Vincent wrote:

Jeremy: Yeah. Caravan guards was the first one I created, then Night Watch, and it was just crystal clear from that moment that there was no need for the same person to be the GM in both. Or for them to require the exact same playgroup, for that matter.

It fulfills some of the unfulfilled promise of In a Wicked Age. I’m pretty excited about it.

Whether it’s going to find its way into my future designs, yes, I’d definitely expect it to, but I don’t know what form it’ll take game to game. Could a more integrated larger single game work with ad-hoc GM trading from subsystem to subsystem? Maybe it could! That could be pretty cool.



 

This makes JL go "Very cool! Thank you!"

This makes VB go "My pleasure."

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