anyway.



thread: 2013-06-20 : The Sundered Land

On 2013-06-27, Jasin wrote:

I ran three games of A Doomed Pilgrim, and it seems the one where the pilgrim met his doom was the most satisfying. A bittersweet, melancholy sort of satisfaction even for the antagonist players, but it seemed to provide a more… rounded? experience than the two where he got out of danger, which were both met with comments to the effect of “huh, I didn’t expect it to end so soon/so easily/while he might still be in danger”.

This was also my impression of the games you ran, Vincent, here and on G+ (the one with the forest guardian wolves, and the one where they arranged your body north-south).

Any tips on how/when to “pull the trigger” to make it more satisfying for everyone?



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":