thread: 2013-06-20 : The Sundered Land

On 2013-07-11, Vincent wrote:

GcL (in marginalia): There’s been quite a bit of game criticism in the extra- and post-Forge indie rpg scene that takes the form of “this game has unspoken assumptions that I couldn’t figure out. It’s not a complete text, not a good game, and the author should spell out their assumptions.”

I’ve become convinced that when someone says this, what’s really happened is that the game has explicitly stated instructions that the critic didn’t choose to follow.

So, sure, when we interact we have lots of unstated assumptions or whatever. I don’t care, and I don’t have much patience for it! We manage anyway.

In the same way, this game spells out, explicitly, precisely what it needs to in order to be playable, and anything it doesn’t spell out explicitly, it’s perfectly correct for you to fill in with whatever seems right to you at the time. We manage anyway.


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