anyway.



thread: 2013-06-20 : The Sundered Land

On 2013-07-16, Vincent wrote:

Weeks: Those things are interesting too, sure. My contention is that playing soft sucks the life out of them, because it sucks the life out of the whole game. No matter how interesting they could be, they aren’t, because the game’s lost its drive and relevance.*

But honestly if I’ve talked you guys down from “dooming the pilgrim is just one of your goals, and it might not be your main goal” to “sometimes when you play you can pay attention to other things, as long as they’re compatible with dooming the pilgrim as your main goal,” I’m content.

* There’s a beautiful inversion here that only an old Forge narrativist could appreciate. Does anybody here want some quick GNS talk?



 

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