anyway.



thread: 2013-08-02 : Conversations and Games

On 2013-08-03, Gordon wrote:

“1+2. In an RPG, 1 and 2 come into contact”
Hmm.  Anything more to say about the nature of this contact?  I mean, I start to think about both the wonderful opportunities and the significant complications that result from choosing NOT to stay all or mostly within 1 or 2, but perhaps that’s a tangent.  Or perhaps not.



 

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