thread: 2013-08-02 : Conversations and Games

On 2013-08-05, timfire wrote:

Vincent, you said, “the tools you have make it possible for you to achieve your object, but not easy or certain. This is a key idea, the distance or tension between the object of the game and the tools it provides.”

Could you unpack that? My initial take is that you mean that the rules of a game create, uhh, let’s say artificial constraints. And a certain challenge is created because you have to achieve the object(ive) while working within the artificial constraints.


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