anyway.



thread: 2013-08-02 : Conversations and Games

On 2013-08-07, Vincent wrote:

Gordon: You’re reading me right that they aren’t.

When we design a board game or video game, we don’t worry about players’ goals that are incompatible with the object of the game. We don’t have to worry about them in RPGs either.

When we’ve talked about RPGs, we’ve historically confused players’ goals, design goals, character goals, and the object of the game, all in a mess. (Just think how true this was in conversations about GNS.)



 

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