anyway.



thread: 2014-07-15 : Procedure, Components, Object, Strategy, Style

On 2014-07-16, Moreno R. wrote:

Thinking about the worst rpg session I ever played, almost every time the problems were the stylistic and creative choices, not the knowledge of the procedures or the willingness to follow them. This doesn’t happen so frequently with other kind of games. Did you have similar experiences? If you have, do you think it’s because rpgs are more vulnerable to stilistic differences, or because often they suck at explaining the way they should be played?



 

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