anyway.



thread: 2014-07-18 : Non-Endstate Objects, Strategy & Style

On 2014-07-18, Simon C wrote:

Hey, here’s another way of asking the same question I asked before:

Depending on the object of the game, a choice in play might be strategy or style or just plain irrelevant, yeah?

In the “get your meeple to the end of the level”, choosing a pretty skin for my meeple is just a stylistic choice, correct? It doesn’t have bearing on the object of the game.

But in, say, Monsterhearts (object: make the world vivid and exciting, play to find out), if I describe my dude as being super hot and choice-looking, that’s strategy, yeah? It’s a choice I make that’s relevant to the object of the game.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":