thread: 2014-07-25 : RPGs Have Objects, Q&A

On 2014-07-25, Aron wrote:

I had hard time to understand what object of the game means but now I’m OK with that. But I have two questions.
I see the connection between procedures, objects, components and the strategy. I can’t see this connection with style. Or the style is an independent element in a game?
I can’t understand the bell curve of experiences. How do you position an experience? Do the Y axis represent enjoyment? What does the X axis represent?


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