anyway.



thread: 2014-07-25 : RPGs Have Objects, Q&A

On 2014-07-25, Vincent wrote:

Aron: On the x-axis: whatever quality you’re interested in. Enjoyment, sure. Character identification. How many times you roll dice. How many sessions get cancelled. Whether your character gets killed. Anything.

On the y-axis: quantity, across all play. How many people, groups, how many times they have that same experience.

On style: when you have more than one strategically sound choice for which play to make next, you still have to choose one. Since they’re all strategically sound, you have to choose on some other basis. I’m calling that “style.”

It’s an important part of the idea that strategy and style go hand in hand.



 

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