thread: 2015-03-30 : Dirty Tricks in My Games

On 2015-03-30, Caitie wrote:

(Phone error!) I think squicking players out and screwing them out of play is a really smart, really interesting, and fun idea for meta play - but it also makes me feel guilty, doing that to someone, pushing their buttons until they frown and walk away.

Mind you, if the other player is down with that, then no problem. But you can’t always gauge that with unwitting players, right?

I have a friend who doesn’t deal with horror well at all - the movie Interstellar, for example, was too much for him (yes, that Interstellar, the non-horror movie) and because I’ve has that conversation, there’s certain games I won’t play with him. Suppose I didn’t know?

Is sizing people up, even unwitting players (especially unwitting players!) part of the mechanics themselves, and not just mere considerations?

Or do you just let this go, trust in people? I feel a real sense of responsibility for not ruining someone’s experience, especially when I am outright lying to them.


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