thread: 2016-05-31 : Fallen London Again

On 2016-06-05, Eli wrote:

In a similar vein, I’d highly recommend 80 days. Evocative and economical writing, clever game design. I’m still chewing on exactly what makes the mechanics successful, but the way the game uses a physical map to represent branching paths helps to mitigate some of the inherent tension between interactive fiction and nonlinear/open-world play. It works quite well!


This makes JMc go "I second that."

This makes...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":