anyway.



thread: 2017-07-25 : #rpgtheoryJuly: Violence In My Games

On 2017-07-25, Paul T. wrote:

Nice post.

This is why the Explorer can choose to “wake up” in Murderous Ghosts, right? That’s this particular game’s “out”: the horror stops, and congratulations to the Ghost player, who is told they “win” somewhat to allay the feeling of having the rug pulled out from under them.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":