thread: 2006-01-05 : I suspect but can't prove...

On 2006-01-11, Vincent wrote:

Roger: Slight tangent alert. Looking over this, and speaking for myself, I think I recoil more from the idea of other players telling my character (and, by proxy, me) what I *feel* than I do from the idea of other players merely twiddling numbers on my character’s sheet.

See the culprit in there? It’s the “and, by proxy, me.”

Why must telling you what your character feels mean telling you what you feel?

That’s only the case if we all expect you to feel what your character feels - which is true for many games, but need not be true for any given game.


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