thread: 2006-01-13 : Push and pull aside, co-ownership

On 2006-01-17, Vaxalon wrote:

I’m not sure that portrayal is enough.  I know that for me, being handed a pregenerated character in whose creation I have had no hand doesn’t thrill me much.  I mean, if that’s what I wanted, I’d have gone into the theater instead of RPG’s.

It’s probably a matter of personal taste.

I’m back to the old question of “What’s in it for me?”

Now in the Skype Nine Worlds game (which unfortunately has only had character generation so far) we were each told that one of our muses would be made up, collaboratively, by the other players.  The other players, thankfully, looked at the foundation I had laid for my character, and gave him a muse that I was not only comfortable with, but I had been considering putting in anyways.  When I helped with other players muses, I tried to steer them in directions that would provide interactions with my character, either as allies or rivals, rather than direct enemies.  I used the opportunity to try to shift the game in the direction I wanted to see.

I’d be curious to hear what other people require, in order to feel that they “own” the character.


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