thread: 2006-03-22 : Mechanics and Flinching

On 2006-03-22, Emily wrote:

I’ve seen fanmail push the story in the flinch-inducing direction despite individual quibbling. That’s actually a neat thing about it—since everyone has say the group may take a more courageous leap than one might on their own.

Polaris makes you love the hurt, and gets you to invest in it since it lets you negotiate for what you want, too. It’s full of additive adversity, mostly. But the brutal nature of the game can get watered down if you wander from the mechanics and get caught in informal negotiation.

It’s hard not to use the word hurt here, but what I’m meaning by it is the first sense, not the second, definitely. Hurt to the character, not to the player.


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