thread: 2006-01-24 : Still More Character Ownership

On 2006-01-24, Troy_Costisick wrote:


I believe that all players want to be significant.  “Random Death” might strike some as de-significant-izing their character.  For a game to accomplish this well, IMO, must make the Random death significant to the player and the story.  IE, the player isn’t totally screwed when his character bites it and the group doesn’t feel guilt when he does.  I’d say there has to be something more in it for the players than the story moving forward.




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